Large City: Cott Vÿhz Ÿhkphÿh

Cott Vÿhz Ÿhkphÿh

Cott Vÿhz Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceVäveb̄ Kingdom
Sub ProvenceHebvyeäbcoldz Hold
RegionShuschä Cÿckpha Savannah
Founded1238
Community LeaderLord Ha̋shīkī Cúnvēsh 'Eva Red' Së̌ Hä̂f̄ Yoī
Area63 km2 (25 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation6750 m (-20804 ft)
Average Yearly Precipitation268 cm/y (105 in/y)
Population14829
Population Density235 people per km2 (593 people per mi2)
Town AuraAugury
Naming
Native nameCott Vÿhz Ÿhkphÿh
Pronunciation/kott/ /vɪ̘z/
Direct Translation[ready] [voice]
Translation[Not Yet Translated]

Cott Vÿhz Ÿhkphÿh (/kott/ /vɪ̘z/ [ready] [voice]) is a subtropical Large City located in Hebvyeäbcoldz Hold, Väveb̄ Kingdom, within the Undermountain.

The name Cott Vÿhz Ÿhkphÿh is derived from the Goblin language, as Cott Vÿhz Ÿhkphÿh was founded by Caw̋chīs Yä̂f̄kī 'Skye Amber' Ra̋ń̄ Ermpfē Ha̋nvé, who was culturaly Undermountain.

Climate

Cott Vÿhz Ÿhkphÿh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Cott Vÿhz Ÿhkphÿh receives an average of 268 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Cott Vÿhz Ÿhkphÿh covers an area of nearly 63 km2 (25 mi2), and an average elevation of 6750 m (-20804 ft) above sea level.

Overview

Cott Vÿhz Ÿhkphÿh was founded durring the early 13th century in spring of the year 1238, by Caw̋chīs Yä̂f̄kī 'Skye Amber' Ra̋ń̄ Ermpfē Ha̋nvé. The establishment of Cott Vÿhz Ÿhkphÿh was somewhat plagued by a lack of willing colonists, leading to Caw̋chīs Yä̂f̄kī 'Skye Amber' Ra̋ń̄ Ermpfē Ha̋nvé electing to pay people to resettle in Cott Vÿhz Ÿhkphÿh.

Cott Vÿhz Ÿhkphÿh was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Cott Vÿhz Ÿhkphÿh is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Cott Vÿhz Ÿhkphÿh is buildings are built arround a single restrictive gravel mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Cott Vÿhz Ÿhkphÿh's perhapse unnessisarily well built defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Right off the bat Cott Vÿhz Ÿhkphÿh hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Cott Vÿhz Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Cott Vÿhz Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Cott Vÿhz Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Cott Vÿhz Ÿhkphÿh's parks.

Cott Vÿhz Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Cott Vÿhz Ÿhkphÿh.

Cott Vÿhz Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Cott Vÿhz Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Cott Vÿhz Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Cott Vÿhz Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Cott Vÿhz Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Cott Vÿhz Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Cott Vÿhz Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Cott Vÿhz Ÿhkphÿh's public wards, blessings, and other arcane systems.

Cott Vÿhz Ÿhkphÿh has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Cott Vÿhz Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Cott Vÿhz Ÿhkphÿh's grid is powered by mana accumulators.

Cott Vÿhz Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Cott Vÿhz Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Cott Vÿhz Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Cott Vÿhz Ÿhkphÿh's natural decorations nor waterways.

Cott Vÿhz Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Cott Vÿhz Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cott Vÿhz Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Cott Vÿhz Ÿhkphÿh's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Cott Vÿhz Ÿhkphÿh's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Cott Vÿhz Ÿhkphÿh the water is caffeinated.

The Ghoul near Cott Vÿhz Ÿhkphÿh are known to be almost tame, such that they can be put to domestic use.

Cott Vÿhz Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Charm energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 26
  • Farmers: 42
  • Farm Laborer: 74
  • Hunters: 57
  • Milk Maids: 41
  • Ranchers: 19
  • Ranch Hands: 41
  • Shepherds: 40
    • Farmland: 60354 m2
    • Cattle and Similar Creatures: 3707
    • Poultry: 44487
    • Swine: 2965
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1482

Craftsmen

  • Arms and Toolmakers: 30
  • Blacksmiths: 36
  • Bookbinders: 18
  • Buckle-makers: 20
  • Cabinetmakers: 33
  • Candlemakers: 49
  • Carpenters: 48
  • Clothmakers: 42
  • Coach and Harness Makers: 16
  • Coopers: 39
  • Copper, Brass, Tin, Zinc, and Lead Workers: 19
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 35
  • Farrier: 76
  • Furriers: 9
  • Glassworkers: 46
  • Gunsmiths: 33
  • Harness-Makers: 14
  • Hatters: 31
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 38
  • Locksmiths: 14
  • Matchstick makers: 23
  • Musical Instrument Makers: 22
  • Painters, Structures and Fixtures: 19
  • Paper Workers: 21
  • Plasterers: 19
  • Pursemakers: 22
  • Roofers: 15
  • Ropemakers: 14
  • Rugmakers: 14
  • Saddlers: 28
  • Scabbardmakers: 33
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 13
  • Soap and Tallow Workers: 45
  • Tailors: 95
  • Tanners: 18
  • Upholsterers: 20
  • Watchmakers: 20
  • Weavers: 46
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 19
  • Booksellers: 22
  • Butchers: 36
  • Chandlers: 40
  • Chicken Butchers: 39
  • Entrepreneurs: 16
  • Fine Clothiers: 40
  • Fishmongers: 40
  • Florists: 8
  • Potion Sellers: 23
  • Resellers: 64
  • Spice Merchants: 19
  • Wine-sellers: 29
  • Wheelwright: 22
  • Woodsellers: 14

Service workers

  • Bakers: 74
  • Barbers: 63
  • Coachmen: 20
  • Cooks: 59
  • Doctors: 31
  • Gamekeepers: 24
  • Grooms: 12
  • Hairdressers: 54
  • Healers: 38
  • Housekeepers: 44
  • Housemaids: 87
  • House Stewards: 41
  • Inns: 13
  • Laundry maids: 26
  • Maidservants: 46
  • Nursery Maids: 27
  • Pastrycooks: 51
  • Restaurateur: 67
  • Tavern Keepers: 61

Specialized Laborer

  • Ashworkers: 20
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 30
  • In-Town Couriers: 34
  • Long Haul Couriers: 34
  • Dockyard Workers: 30
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 44
  • Millers: 30
  • Miners: 34
  • Oilmen and Polishers: 23
  • Postmen: 31
  • Pure Finder: 18
  • Skinners: 43
  • Sugar Refiners: 8
  • Tosher: 23
  • Warehousemen: 44
  • Watercarriers: 31
  • Watermen, Bargemen, etc.: 42

Skilled Laborers

  • Accountants: 19
  • Alchemist: 22
  • Clerk: 30
  • Dentists: 14
  • Educators: 44
  • Engineers: 22
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 16
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 13
  • Bankers: 19
  • Civil Clerks: 32
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 37
  • Fixers: 18
  • Kami Clerk: 27
  • Landlords: 30
  • Lawyers: 18
  • Legend Keepers: 25
  • Militia Officers: 98
  • Monks, Monastic: 40
  • Monks, Civic: 46
  • Historian, Oral: 34
  • Historian, Textual: 16
  • Policemen, Sheriffs, etc.: 31
  • Priests: 57
  • Rangers: 20
  • Rat Catchers: 21
  • Scholars: 24
  • Spiritualist: 24
  • Slayers: 8
  • Storytellers: 52
  • Military Officers: 51

Cottage Industries

  • Brewers: 40
  • Comfort Services: 54
  • Enchanters: 16
  • Herbalists: 16
  • Jaminators: 47
  • Needleworkers: 46
  • Potters: 23
  • Preserve Makers: 44
  • Quilters: 21
  • Seamsters: 67
  • Spinners: 47
  • Tinker: 15
  • Weaver: 34

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 22
  • Costumers: 8
  • Dancers: 18
  • Drafters: 9
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 14
  • Musicians: 37
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 13
  • Wood Carvers: 51
  • Writers: 47

Produce Industries

  • Butter Churners: 47
  • Canners: 41
  • Cheesmakers: 49
  • Ice Merchants: 6
  • Millers: 30
  • Picklers: 24
  • Smokers: 19
  • Stockmakers: 16
  • Tobacconists: 23
  • Tallowmakers: 33

5445 of Cott Vÿhz Ÿhkphÿh's population work within a Foundational Occupation.

8346 of Cott Vÿhz Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1038 (7%) are noncontributers.

Points of Interest

Cott Vÿhz Ÿhkphÿh's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Cott Vÿhz Ÿhkphÿh suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a Arming cap of Charm, an a Arming cap imbued with notable amounts of Charm energies was created near Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History